A downloadable game for Windows

Buy Now$6.99 USD or more

A puzzle adventure about light and perception.

You are trapped within the perception of a mysterious Eye; everything it sees is a reality for you. But a curious thing happens when its eye closes, the world disappears around you and anything brightly lit up leaves an afterimage burned into the vision of the Eye. To you, these afterimages are solid objects, and you can jump on them to get to unreachable places and accomplish impossible feats.


Use lights to your advantage when the eye is open. Flip switches, rotate lights, carry lanterns to light up the world, and close the eye to create afterimages where you need them to overcome the many puzzles and challenges in this world. Explore hand drawn landscapes and discover ancient technologies while uncovering the secrets behind this strange power.


Features:

  • Solve lateral thinking puzzles that use 2D dynamic lights in unexpected ways.
  • Explore underground ruins, ancient towers, floating cities, and more!
  • Meticulously hand drawn levels and animations.
  • Enemies that become part of the puzzle.
  • A somber and peaceful original soundtrack by Ryan Sligh.
  • No box pushing puzzles!


Minimum Requirements

  • OS: Windows XP, 7, 8, 10
  • Processor: 2.0+ GHZ
  • Memory: 2 GB RAM
  • Graphics: Intel HD 3000
  • Storage: 200 MB available space
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthornextRealityGames
GenrePuzzle
TagsHand-drawn, mind-bending, Puzzle-Platformer, Relaxing, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller
LinksSteam, Twitter/X, Homepage

Purchase

Buy Now$6.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $6.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

Blink - Windows 99 MB

Comments

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(+1)

Had a lot of fun with the game. Definitely worth trying out.

A cute, approachable, solid puzzle game with an interesting core mechanic. I especially appreciate the narrative justification for the mechanic, because there is something very very interesting about making the game camera a character, that is aware of its nature, and that the player controls. I feel like I, the player, am the third member of an adventuring party along with the camera-being and the player-character. Pretty cool.

I have not finished the game yet, but if I have any nitpicks, I'd say that sometimes the dialogue/setting distracts from the core gameplay experience and that the mechanics can sometimes be a bit unwieldy.

Great work though. I hope your future games are at least as interesting.

Brilliant concept, great job!

Thanks!